Não conhecido declarações factuais Cerca de The First Berserker: Khazan
Não conhecido declarações factuais Cerca de The First Berserker: Khazan
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" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Enquanto enfrenta 1 mundo cheio por criaturas perigosas, ele deve resgatar a honra qual perdeu, mesmo que isso signifique combater o próprio exército que outrora o respeitava.
Quem gosta de 1 souslike Ainda mais “tradicional” provavelmente não vai apreciar tanto o fato de qual nãeste há um grande mapa interconectado de modo a explorar.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
A clara inspiração para isso foi Nioh, de que identicamente conjuntamente utiliza um sistema bem semelhante, mas isso tira 1 pouco do charme do um Souls e a graça por explorar um mundo interconectado e dar caminhos bem escondidos entre as áreas.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Isso nãeste foi reflexo único dos aumentos DE minhas habilidades ou Destes melhores Aparelhamentos do protagonista, porém sim do jogo realmente deter ficado menos desafiador (ou Muito mais justo) desse ponto em diante.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Vejo isso mais tais como uma decisão de modo a promover o desenvolvimento, já de que criar um mapa completo da amplamente mais manejorefregatráfego, contudo junte isso ao fato de que as armas são drops aleatórios do inimigos e este ímpeto por explorar diminui bastante, com um Enorme impacto até precisamente na atmosfera global do jogo.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar The First Berserker: Khazan combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.